- Home /
Edit Project Settings > Audio through code
Hey y'all,
I'm trying to manipulate through code the "Spatializer Plugin" setting in the AudioManager, which is accessible through Edit > ProjectSettings > Audio. I know that those settings are stored in %PROJECT_DIRECTORY%/ProjectSettings/AudioManager.asset, but this file is not readily editable.
I've looked in the Unity documentation and have been unable to find anything related to modifying the Audio Manager @ runtime, which is strange.
Any help on the matter would be greatly appreciated...
Have a good one,
Ari ;o)
Your answer
Follow this Question
Related Questions
Code for playing sound in editor in 5.5.0 does not appear to work in 2017.2 0 Answers
Audio Manipulation w/ Unity 1 Answer
Getting at raw imported audio data via AssetDatabase. 1 Answer
How set order in [MenuItem] attribute like in [CreateAssetMenu] attribute? 2 Answers
CreateAssetMenu below builtin/default create asset menu items 1 Answer