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Question by BaterieCZ · Jan 31, 2017 at 06:42 PM · assetbundlescenessharing

Sharing downloaded assetbundle between scenes

Hi, is any solution how to share Objects from downloaded assetbundle (AudioClip in my case) between scenes without doing LoadFromCacheOrDownload on every scene?

I am now using:

 public class GlobalControl : MonoBehaviour
 {
     public static GlobalControl Instance;
 }

For share objects and variables between scenes, but when i try play AudioClip error appears:

Error: Cannot create FMOD::Sound instance for resource archive:/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c.resource, (File not found. ) UnityEditor.DockArea:OnGUI()

Is any other method how to achieve this? How to load or download assetbundle only once on first scene?

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avatar image junedmmn · Sep 21, 2018 at 02:38 PM 0
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@BaterieCZ, Have you found the solution? please post it if you have solved it.

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