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Question by JonK · Jul 19, 2013 at 08:13 PM · multipleinheritanceaccessing from any scriptanother script

Instantiating scripts inheriting from a base class

I have two scripts for activating two types of buttons. What I would like to do is have a script (that for example changes the color of the object its attached to) that can access either of the button scripts to see if they are active. I would place this new script on a button object (which will only have one of the button scripts attached) and it would be able know figure out which button script to use.

i.e. instead of doing this:

 LeverButton LB;
 PushButton PB;
 
 void Start () {
 
     LB = transform.GetComponent<LeverButton>();
     PB = transform.GetComponent<PushButton>();
 } 

I have some understanding of base classes but I'm unsure of how I would go about this.

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Answer by supercouge · Jul 19, 2013 at 10:01 PM

 abstract public class MyButton : MonoBehaviour {
   public bool isActive = false;
 }
 
 // derived from MyButton
 public class LeverButton : MyButton {
 }
 // derived from MyButton
 public class PushButton : MyButton {
 }
 
 
 public class YourOtherScript : MonoBehaviour {
   protected myButton; // either LeverButton or PushButton
   void Start() {
     myButton = GetComponent<MyButton>();
     if(myButton == null) Debug.Log("button has not been found");

     //test if button is "active"
     if(myButton.isActive == true)
       Debug.Log("button is active");
   }
 }


This should do the trick. ;) Note that MyButton is an abstract class.

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