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Question by dnoparker · Sep 06, 2013 at 01:48 PM · collisionvariableanother script

Referencing a collision from another script

So I want a collision from gameobjects 'Player' and 'Ball' to effect a variable in my timer script.

Is there a way to detect a collision between two objects on a separate script? I know how to detect a collision if the script is attached to the gameobject directly, but I need my collision detection to be on my timer script so I can effect it's variables.

 public class Timer : MonoBehaviour {
 
 public float timer = 300;
 public float timerSpeed = 100;
 
     void OnGUI () {
         timer -= Time.deltaTime*timerSpeed;
         if (timer > 0)
             guiText.text = timer.ToString("F0");
         else
             guiText.text = "GAME OVER";            
     
     }
     
         void OnCollisionEnter(Collision thecollision){
         
             if(thecollision.gameObject.name == "Player")
             timerSpeed = 50;
         
     }
 }

Anyway this is what I know what to do.

Very new to all this so any help would be most appreciated.

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Answer by flaviusxvii · Sep 06, 2013 at 03:11 PM

You probably want the OnCollisionEnter function on your Player component. When a collision happens with a gameObject with a Ball component, announce the collision to your gameObject with Timer.

 //// In Player.cs

 void OnCollisionEnter(Collision thecollision){
 
   if(thecollision.gameObject.name == "Ball") {
     GameObject.Find("Timer").GetComponent<Timer>().whateverYouWant();
   }
 }
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avatar image dnoparker · Sep 06, 2013 at 03:36 PM 0
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Thank you! I have been trying to work out how to use GetComponent and this is exactly what I needed.

avatar image flaviusxvii · Sep 06, 2013 at 04:39 PM 0
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