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Question by Nivalis_Brayden · Oct 29, 2013 at 06:01 AM · basic programminggui-problemgui stylegui state

Timer With GUI

Hey there guys!

Still learning and I've been caught on a snag and it seems the the below code will not allow me to produce GUI and I want to see what ideas I could use, even if you throw me a few links! I basically just want the code to transfer to in game GUI to display the numbers.

 public var timerTex = ""; //Text for GUI
 private var levelTimer = 0.0; 
 private var updateTimer = false; 
  
 
 function Start() 
 { 
    updateTimer = true; 
    levelTimer = 0.0; 
 } 
 
  
 
 function Update() 
 { 
    if (updateTimer) 
       levelTimer += Time.deltaTime*1;
       timerTex = levelTimer.ToString("f2"); //Time to texture with 2 decimal 
       
 }  
 
 function LevelEnded() 
 { 
    updateTimer = false; 
    PlayerPrefs.SetFloat("Time In Second", levelTimer ); //Keep Complete Time for compare and save
 }


Thanks!

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avatar image ShadoX · Oct 29, 2013 at 06:55 AM 0
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You'll probably want to add http://docs.unity3d.com/Documentation/ScriptReference/GUI.Label.html

Something like

 function OnGUI () {
     GUI.Label (Rect (10, 40, 50, 25),
         levelTimer);
 }

should do the trick (just adjust the values ..)

avatar image Nivalis_Brayden · Oct 29, 2013 at 07:04 AM 0
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Ah, Thank-you very much good sir!

It had baffled me for ages.

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