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Question by oa1234567 · Jul 03, 2013 at 07:36 AM · delaybulletsshothow many

shot delay in between bullets

hello everyone i am siting on the computer for a few hours and i cant get the Solution any way i need a script that i can control how many bullets i want to shoot this is the code that i have now:

 var bullet : GameObject;
 var GoodSpaceShip : GameObject;
 function Start()
 {
  
 }
 function Update()
 {
    if(Input.GetMouseButton(0))
    {
       ray = Camera.main.ScreenPointToRay (Input.mousePosition);
       if(Physics.Raycast (ray, rayCastHit))
       {
          transform.position.x = rayCastHit.point.x;
          transform.position.y = rayCastHit.point.y;
          Instantiate(bullet, transform.position, transform.rotation);
       }
    }
 }

please help me ASAP thank you!

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Answer by fafase · Jul 03, 2013 at 07:42 AM

This has many solutions online, you need a timer. Are you sure you have not spent hours watching some youtube videos instead of trying to figure that out?

 if(Input.GetMouseButton(0)){
    if(timer > shotTimer)
    {
       ray = Camera.main.ScreenPointToRay (Input.mousePosition);
       if(Physics.Raycast (ray, rayCastHit))
       {
          transform.position.x = rayCastHit.point.x;
          transform.position.y = rayCastHit.point.y;
          Instantiate(bullet, transform.position, transform.rotation);
          shotTimer = 0;
       }
    }else{
        shotTimer += Time.deltaTime;
    }
 }
 if(Input.GetMouseButtonUp(0)){
    shotTimer = 0;
 }
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