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Question by ipe369 · Apr 01, 2012 at 10:01 PM · meshimportblenderbonesdeform

Blender import warp

When i import a skinned model from blender into unity, the hands deform around the bones. I've tried rescaling but it makes no difference. I have had some weighting problems with this, but it was all fixed a while ago. Can anyone help?

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Answer by ipe369 · Apr 02, 2012 at 05:50 PM

I'm so stupid ;) Fixed it, everyone else who has a similar problem, just apply all of the modifiers you have. I had an armature modifier that wasn't applied XD

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