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Question by Siddarthpro · Nov 06, 2021 at 01:13 PM · networking

The console prints starting connection but doesn't print anything else

public class roomMan : MonoBehaviourPunCallbacks { public string roomName = "room01"; public Transform spawnPoint; public GameObject playerPref; public bool isConnected = false;

 void Start()
 {
     PhotonNetwork.ConnectUsingSettings("0.0.1");
     Debug.Log("Starting Connection!");
 }

 public override void OnJoinedLobby()
 {
     Debug.Log("Starting Server!");
     PhotonNetwork.JoinOrCreateRoom(roomName, null, null);
 }

 public override void OnJoinedRoom()
 {
     isConnected = true;
     spawnPlayer();
 }


 public void spawnPlayer()
 {
     GameObject pl = PhotonNetwork.Instantiate(playerPref.name, spawnPoint.position, spawnPoint.rotation, 0) as GameObject;
     pl.GetComponent<RigidBodyFpsWalker>().enabled = true;
     pl.GetComponent<RigidBodyFpsWalker>().fpsCam.SetActive(true);

 }


}

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