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Question by Bru345 · Sep 16, 2014 at 01:32 PM · gameobjectarrayplayerprefssavingelement

How do you save GameObject[]?

Hello, essentially what I'm trying to do is to save a GameObject[] array and all GameObject element positions in that array (NOTE- I DO NOT MEAN TRANSFORM POSITION). However, GameObject[] cannot be saved into PlayerPrefs or PlayerPrefsX. Neither can they be serialized. The most important aspect of this is saving the the GameObjects element position in my GameObject[] array, since they shift around during gameplay.

Any solutions?

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avatar image _MGB_ · Sep 16, 2014 at 01:44 PM 0
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You could give them unique names and serialise the names ins$$anonymous$$d?

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Answer by Cherno · Sep 16, 2014 at 03:12 PM

What MGB said. Write a simple ID script that assigns a unique ID every time a gameobject is instntiated or needs to be saved (if it hasn't already have one). A static variable tracking the number ob objects is handy for this. You can then store the Reference ID and use it to find the gameobject after loading.

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