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Question by Miteshk7 · Aug 06, 2018 at 12:49 PM · 2d game2d-platformerarray-out-of-range-except

I get this error after completing my build

alt text

the build is working fine but still getting this error.

error.png (46.7 kB)
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Answer by SynergyStudios · Aug 06, 2018 at 06:21 PM

when you press play, check the player's transform. does he fly away at warp-speed? also, check your EditorApplication.cs, line 91 at Editor/Mono/EditorApplication.cs in your assets. i could be wrong, but you might find an error... :)

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avatar image Miteshk7 · Aug 07, 2018 at 11:42 AM 0
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 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 
 public class Accelerometer : $$anonymous$$onoBehaviour {
 
    
     private Rigidbody2D rb2d;
     public float speed;
 
     private void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
 
     }
     private void FixedUpdate()
     {
         float x = Input.acceleration.x;
         float y = Input.acceleration.y;
         rb2d.velocity = new Vector3(x * speed * Time.deltaTime , y * speed * Time.deltaTime);
     }
 }

This is my code here!

thank you for your response , my player does not fly away at warp speed and there is no line 91 in my code.

avatar image SynergyStudios · Aug 07, 2018 at 12:20 PM 0
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If at all possible, you should stay away from FixedUpdate. it may cause you to skip frames.

also, i don't think you can use a Rigidbody2D ane a Vector3 together.

avatar image Miteshk7 SynergyStudios · Aug 07, 2018 at 03:11 PM 0
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thank you again found out my editor had some problems, I deleted and created new script again it didn't show any errors.

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