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This question was closed May 08, 2017 at 02:26 PM by TaliOS for the following reason:

The question is answered, right answer was accepted

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Question by TaliOS · May 08, 2017 at 01:36 PM · array-out-of-range-except

Index OutOfRangeException with index being zero ?

I have a problem with an array and I can't figure what's wrong... Unity tells me "Array index is out of range" at line 16 :

 public class MovingPlatform : MonoBehaviour {
 
     public float speed = 3f;
     Transform[] waypoints;
 
     int currentDestinationIndex = 0;
 
     void Awake () {
         waypoints = new Transform[transform.childCount];
         for (int i = 0; i < waypoints.Length; i++) {
             waypoints [i] = transform.GetChild (i);
         }
     }
 
     void Update () {
         if (transform.position != waypoints[currentDestinationIndex].position) {
             transform.Translate ((waypoints [currentDestinationIndex].position - transform.position) * speed * Time.deltaTime);
         } else {
             if (currentDestinationIndex == waypoints.Length - 1) {
                 currentDestinationIndex = 0;
             } else {
                 currentDestinationIndex++;
             }
         }
 
     }
 
 }

The strange thing is that if I advance frame by frame while testing, it still works... Any idea about what's happening ?

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