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Question by shiranova · Dec 01, 2020 at 12:01 PM · transformarrayarraystransform.positionarray of gameobjects

Moving spawned enemies randomly towards several pre-defined positions

Hi everyone, I am new to Unity so it's probably something simple, but so far could not find a solution anywhere.

I am creating a game where I spawn a new enemy every 2 seconds. Now, I want that each newly spawned enemy will go to 1 possible position out of 600. The final result should be that each enemy will go randomly to one to the predefined spots on the screen.

I can't drag the spots in the inspector to the array because Unity does not let me. And I also tried adding a foreach before, but it did not work as well. What am I doing wrong? Thanks!

I tried:

 private Rigidbody2D rb;
     private GameObject[] spots;
     private float moveSpeed;
     private Vector3 directionToPlayer;
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         spots = GameObject.FindGameObjectsWithTag("spot");
         moveSpeed = 2f;
   
     }
 
 
     private void FixedUpdate()
     {
         MoveEnemy();
     }
 
 
    private void MoveEnemy()
     {
         int rand;
         rand = Random.Range(0,spots.Length);
         directionToPlayer = (spots[rand].transform.position - transform.position).normalized;
         rb.velocity = new Vector2(directionToPlayer.x, directionToPlayer.y) * moveSpeed;
     }


Thank you very much!

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Answer by kmhworking · Jan 20, 2021 at 11:47 AM

You have all your variables in private, replace them with public.

public Rigidbody2D rb; public GameObject[] spots;

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