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Question by Brylos · Dec 07, 2016 at 09:46 AM · inputjoystickxboxcontroller

Xbox controller joystick axis small movements?

Is there a way to get the input of an xbox controller joystick so it can detect if I'm pushing it only slightly or pushing it all the way? I want to have it so when I only push it slightly, my player walks, then if I push it all the way, he runs. Thanks in advance.

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Answer by Delthrox · Dec 07, 2016 at 02:37 PM

Hi,

yes you can. I'm using a similar method to account for the deadzone from a joystick. You can use it as follows:

 Vector2 stickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
 
 float stickMagnitude = stickInput.magnitude; //this gives you a float value between 0 and 1 of how far the joystick has been pushed.
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avatar image Brylos · Dec 10, 2016 at 05:16 PM 0
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Thanks! :)

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