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Question by Tsonerof · Sep 01, 2016 at 08:39 AM · filedownloadimageswww.texture

How to download an image and stock it on the device in C# ?

Hi !

I know how to download an image from an URL and display it :

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class DownloadImage : MonoBehaviour {
 
     public RawImage img;
 
     IEnumerator Start () {
         WWW www = new WWW("MyURL");
         yield return www;
         img.texture = www.texture;
         img.SetNativeSize();
     }
 
 }



But I don't want to display it immediatly, I want to download all my images, and each time put it in the persistent data on the device and in the same movement rename it to give it an ID. I need some help to stock it, I tried with File.WriteAllBytes but It won't work on a RawImage.

I need some help, thank you for helping me !

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avatar image gamer87 · Sep 01, 2016 at 11:18 AM 0
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http://answers.unity3d.com/questions/705516/downloading-images-and-text-files-from-server.html

Is this you are looking for??

avatar image Tsonerof gamer87 · Sep 01, 2016 at 12:08 PM 0
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I already try this and it doesn't work. I just want to download a picture, rename it and keep it in the device.

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