Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by KnightRiderGuy · Aug 18, 2017 at 01:27 AM · c#uiimagesimage loaderindexing-array

Trouble With Image Loading Script

Can't see what I'm messing up here. I'm trying to get this so I can load images that have been taken by the web camera to load into a UI texture where I can use some buttons to call up the images one at a time to preview them.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using System.Linq;
 using UnityEngine.UI;
 
 public class LoadImage : MonoBehaviour
 {
 
 
     [SerializeField] [HideInInspector] private int currentIndex = 0;
 
     public enum SeekDirection { Forward, Backward }
 
     private FileInfo[] SCFiles;
     private List<string> validExtensions = new List<string> { ".png", ".jpg" };
 
     private string filePath = "/Users/michaelknight/Desktop/Surveillance/CamCapture/";
 
     //string filePath;        
     public byte[] fileData; // load data inside a byte array 0x89,0x50,0x4E,0x47,0x0D...
 
     public Image imageToDisplay; // Assign in Inspector the UI Image
 
     // Use this for initialization
     void Start () {
 
         if (Application.isEditor)
             filePath = "Assets/Surveillance/CamCapture";
 
         // Load images
 
             // get all valid files
             var info = new DirectoryInfo (filePath);
             SCFiles = info.GetFiles ()
                 .Where (f => IsValidFileType (f.Name))
                 .ToArray ();
         
 
         /*filePath = "/Users/michaelknight/Desktop/Surveillance/CamCapture/5.png";                   // the path of the image
         fileData = File.ReadAllBytes(filePath);              // 1.read the bytes array
         Texture2D tex = new Texture2D(2, 2);                 // 2.create a texture named tex
         tex.LoadImage(fileData);                             // 3.load inside tx the bytes and use the correct image size 
         Rect rec = new Rect(0, 0, tex.width, tex.height);    // 4.create a rect using the textute dimensions
         Sprite spriteToUse = Sprite.Create(tex,rec,new Vector2(0.5f,0.5f),100); //5. convert the texture in sprite
         imageToDisplay.sprite = spriteToUse;                 //6.load the sprite used by UI Image
 */
 }
 
     public void Update()
     {
         StartCoroutine(LoadFile(SCFiles[currentIndex].FullName));
     }
 
 
     void Seek(SeekDirection d)
     {
         if (d == SeekDirection.Forward)
             currentIndex = (currentIndex + 1) % SCFiles.Length;
         else {
             currentIndex--;
             if (currentIndex < 0) currentIndex = SCFiles.Length -1;
         }
     }
 
 
     public void NextSCimage (){
         
             Seek (SeekDirection.Backward);
             StartCoroutine (LoadFile (SCFiles [currentIndex].FullName));
 
     }
 
     bool IsValidFileType(string fileName)
     {
         return validExtensions.Contains(Path.GetExtension(fileName));
     }
 
     IEnumerator LoadFile(string path){
         yield return new WaitForSeconds (0.5f);
         Debug.Log ("Loading First Image");
         filePath = ("file://" + path);
         //filePath = "/Users/michaelknight/Desktop/Surveillance/CamCapture/5.png";                   // the path of the image
         fileData = File.ReadAllBytes(filePath);              // 1.read the bytes array
         Texture2D tex = new Texture2D(2, 2);                 // 2.create a texture named tex
         tex.LoadImage(fileData);                             // 3.load inside tx the bytes and use the correct image size 
         Rect rec = new Rect(0, 0, tex.width, tex.height);    // 4.create a rect using the textute dimensions
         Sprite spriteToUse = Sprite.Create(tex,rec,new Vector2(0.5f,0.5f),100); //5. convert the texture in sprite
         imageToDisplay.sprite = spriteToUse;                 //6.load the sprite used by UI Image
 
     }
 }

I have a simple UI button et up where i'm trying to access the next image to load. but I get this error message:

 DirectoryNotFoundException: Could not find a part of the path "/Users/michaelknight/Desktop/Load External Image/file:/Users/michaelknight/Desktop/Load External Image/Assets/Surveillance/CamCapture/2.png".
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292)
 System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
 (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
 System.IO.File.OpenRead (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363)
 System.IO.File.ReadAllBytes (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:538)
 LoadImage+<LoadFile>c__Iterator0.MoveNext () (at Assets/LoadImage.cs:93)
 UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by KnightRiderGuy · Aug 18, 2017 at 09:03 PM

Figured it out. I needed to change this

fileData = File.ReadAllBytes(filePath);

to This:

fileData = File.ReadAllBytes(path);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

429 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Canvas Structure for Different UI Panels 0 Answers

Changing Apearence using Scripts 0 Answers

How do I make a scrollbar for the camera? 0 Answers

Slider OnValueChanged not letting me chose a function to send it to 1 Answer

What to use instead of GameObject.Find and GetComponent 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges