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Question by Thunderturtle712 · Mar 06, 2014 at 03:58 AM · renderinglagcamerasminimap

When more than two cameras my screen lags.

I made a mini map with a little help of a video. It involved a camera over my head projecting a mini map on my game view. The mini map works fine but when I play my screen lags. I thought it was because the two cameras were rendering at the same time. If anyone has any idea what is going on please tell me what and if you can please tell how to fix this.

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avatar image fifthknotch · Mar 06, 2014 at 04:23 AM 0
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$$anonymous$$ost comercial (even some of the Unity Demos) use two or three cameras to render different things. The only thing I can think of is if your scene is to big for your PC to handle. If this is your problem and you have Unity Pro, Unity's occlusion culling works wonders.

avatar image whydoidoit · Mar 06, 2014 at 04:25 AM 0
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That $$anonymous$$imap camera sounds like it might be super expensive if it can see a lot. Best make it render only certain layers rather than everything.

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Answer by fifthknotch · Mar 06, 2014 at 04:55 AM

The cheapest thing to do would be to make a texture of your map layout, set this on a plain, define the plane on a certain layer, and make your camera only render that layer. Then the minimap camera will only render the texture and ignore all the polygons in your scene.

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avatar image whydoidoit · Mar 06, 2014 at 04:58 AM 0
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There's a convert comment to answer button:)

avatar image fifthknotch · Mar 06, 2014 at 05:02 AM 0
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I see the little arrow now... Thanks

avatar image fifthknotch · Mar 07, 2014 at 07:10 PM 0
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