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Question by Latency · Feb 08, 2013 at 03:52 PM · orientation

Reorient the construction worker

Hi,

Totally new to Unity 3D. I've been messing around with moving a cube around a plane (using the arrow keys). That works (see, I'm a game developer now!) :) BTW, the plane is at 0,0,0 with a rotation of 0,0,0.

I swapped out the cube for the construction worker. The worker comes in face down, so I rotated him 270 degrees so that his feet are on the plane. I can move him left and right but forward and backward don't work. I think that he is trying to move "up" and "down e.g. through the floor.

How do I change the workers "forward direction" (?) such that it is parallel to the plane?

Thanks in advance! LT

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avatar image OWiz · Feb 08, 2013 at 04:07 PM 0
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Let's see your code.

avatar image Latency · Feb 08, 2013 at 04:13 PM 0
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If it works for the cube why wouldn't it work for another model? It has to be model related as I've tried other models and they work fine. Why doesn't the construction worker come in oriented correctly?

avatar image robertbu · Feb 09, 2013 at 07:06 AM 0
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One way to "fix" these kinds of problems (short of going back to the modeling program) is to make the model a child of an empty game object, and then rotate the model to the correct orientation.

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