Weird distortion of a character
I adapted the Ethan character in 3DS Max slightly and wanted to import him back into Unity. I made no changes to the skeleton and it worked the first time I imported the file albeit still with some distortions around the knees. After making some tweaks this is how the character looks. He still walks but his feet aren't animated anymore and there is some weird distortion under his arms. All subsequent imports yield the same results. Anyone know why that might be?
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