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This question was closed Nov 25, 2015 at 05:09 PM by Crixu for the following reason:

The question is answered, right answer was accepted

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Question by Crixu · Nov 25, 2015 at 03:12 PM · unity 5inputinputmanager

Input.GetButton not working

I have the following code:

         if (Input.GetButton("Previous") && canMoveLeft && canMove) {
             StartCoroutine(MoveLeft());
         }
 
         if (Input.GetButton("Next") && canMoveRight && canMove) {
             StartCoroutine(MoveRight());
         }

With in the Input Manager: Screenshot

What did I do wrong? Neither A/D and the controller buttons work.

Edit: should've stated at the start, but using Input.GetKeyDown does work.

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Answer by Crixu · Nov 25, 2015 at 05:09 PM

Nevermind, I removed some parts of the script and the canMove(dir) booleans have no more functionality... I feel like an idiot...

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