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Photon Pun build works only locally, but not on another computer
So, I have a multiplayer game that works fine on my own computer: when creating a build and executing it twice. It also works if I´m on the editor. But when I send the build to my friend (who is in the same server as me, wifi, etc), doesnt work. It used to work, but now we just can´t see each other in the build. I didn´t change any photon settings I had-
I already tried putting the PhotonServerSettings in the Resources folder, but it still doesnt work.
What do you guys recommend me to check or do?
Thanks
Answer by tehpro_unity · Oct 23, 2019 at 11:11 AM
Hello, I have the same problem and the only solution I found so far is either PhotonNetwork.ConnectToRegion(...) or set a fixed region in the photon settings but I want this to happen automatically and not request access to the GPS of the user to see his region.
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