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Cel Shading - beginners question
Hi Guys,
one fast little question. I want to start out in Unity with a Zelda The Wind Waker like project (actually as a tutorial for myself).
The question is how do I get a cel shading look in general. Do I create cel shading like textures in my 3D applications or do I use normal looking models and add the Unity toon shader, or both in combination (flat textures in CGI app and the hard borders of a model with the ingame shader)?
This is more of a understanding question than a how to question.
Thank you :)
Answer by kalvinlyle · Mar 11, 2012 at 07:47 PM
The outline is a vertex shader that:
duplicates the mesh
colours the vertices black (or applies a black material)
moves each vertices along it's normal a specific distance
flips the normal (turning the mesh inside out).
Your answer
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