Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by karthees · Jan 16, 2014 at 06:54 AM · androidscreenlabelguiskin

Display label for different screensize

I need to display label for different screen sizes on android. I used below code. When i running on device label displaying 2 times. Is if condition not working?

 if(Screen.height >= 1280){
             
 GUI.skin.label = style_1;
             GUI.skin.label.padding.top=200;
             
         GUILayout.Label("1. Print the alphabet image targets located at", style_1);
 }
 
 if(Screen.height >= 800){
         
         GUI.skin.label = style;
             GUI.skin.label.padding.top=100;
             
         GUILayout.Label("1. Print the alphabet image targets located at", style);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Jan 16, 2014 at 08:19 AM 0
Share

If Screen.height >= 1280, then it is also > 800 which is why you get the label twice; IF condition is working as you have it, refine the logic or try out the Answer below.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by zharik86 · Jan 16, 2014 at 08:13 AM

In your case it is necessary to use GUI.matrix:

  void OnGUI() {
   //write your GUI elements for one screen resolution, for example, 1280x720
   float scalex = (float)(Screen.width) / 1280.0f;
   float scaley = (float)(Screen.height) / 720.0f
   GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(scalex, scaley, 1);
   //and, for example, I create label with text
   GUI.Label(new Rect(0, 200, 600, 100), "1. Print the alphabet image targets located at");
  }

I hope it to you will help.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image magu7 · Feb 16, 2017 at 07:11 PM 0
Share

thanks bro, this helped me a lot to scale all my gui windows labels and buttons easier

avatar image RobAnthem magu7 · Feb 16, 2017 at 07:39 PM 0
Share

Why would you even use the old GUI? The new UI can auto-scale, or stretch to fit.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Divide resolution and stretch to screen/window/canvas 1 Answer

How to make a character move towards a side of the screen that's pressed at a constant rate? 2 Answers

Fix Resizing For GUI Label? 1 Answer

Android 5.1.1 display failure 7 Answers

How to change screen resolution in the game view to see as if you were watching on a mobile device screen? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges