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Question by davidbirch · Apr 11, 2017 at 03:39 AM · c#guiskin

c# reference multiple guiskins

I'd like to reference multiple skins to be able to change the style of a label

 public GUISkin skin;
 public GUISkin increaseSkin;
 public GUISkin decreaseSkin;

i assign them like this alt text

however when i open the script in the debugger only the first skin variable is assigned, the other two are null

any idea whats going on? this one has be stumped

skins.png (8.9 kB)
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avatar image RobAnthem · Apr 11, 2017 at 03:41 AM 0
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Can we see the script?

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Answer by UnityCoach · Apr 11, 2017 at 08:27 AM

It seems you assigned "default" values at the script level. If this is a MonoBehaviour, and you assigned it to a game object, then make sure it has the same values assigned.

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avatar image davidbirch · Apr 11, 2017 at 08:13 PM 0
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thank you, it is exactly this, i knew it'd be something silly like this!

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