Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kevinrocks_786 · Feb 03, 2016 at 03:07 AM · c#guieditorunityeditorguiskin

Unity Editor script arrows to display a variable

So what I am trying to achieve is this:

Notice how in GUI skins, there are different areas in case your skin is for buttons, sliders, labels etc...

Notice how there are arrows that reveal other stuff inside. How can i do this in a script i add to an object and when i click an arrow it reveals other variables?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by SterlingSoftworks · Feb 03, 2016 at 06:59 AM

In order to do stuff like this you need to start getting into creating custom classes for your scripts.

SOOOO above (or below) your script that you want these fancy stuffs you need to create your custom class

     //100% need using System
     using System;
     
     [System.Serializable]
     public class customClass{
         public int intVariableOne;
         public int intVariableTwo;
         //You get the idea
     }

Then all you have to do is a customClass variable, like you would an int or a bool.

 public customClass yayDropDown;

And now in your inspector you'll have a drop down-able variable group called "yayDropDown" (or whatever) that has all the variables you made in the customClass.

Then, in order to access those variables you reference the variable you made

 yayDropDown.intVariableOne = 12;

Hope this helps :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kevinrocks_786 · Feb 03, 2016 at 01:03 PM 0
Share

Not really what I needed. I've known how to do that for a long time now. All it does is when I make an object of my class, display it in the editor and when you click the arrows, it displays all the variables of the object.

What I'm looking for is when you make an object, there is 1 arrow, then when you open it, there are many other arrows, which reveal many variables inside of them. Just like you can see in the gui skin

avatar image
0

Answer by SquareMike · May 03, 2019 at 08:48 PM

I know this is a very old question but I'm going to post this for anyone else that has the same question. You can achieve folder-like structures by using EditorGUILayout.Foldout in your script file.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom Timeline Playable - GUI Override 0 Answers

How to add a reorderable list on CUSTOM EDITOR WINDOW? 0 Answers

Custom Editor for interfaces 2 Answers

EditorGUILayout.TextField text get's deleted instantly. 2 Answers

Importing .png via script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges