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"Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be built uncompressed" why?
"Bundles which consist primarily of DXT-compressed textures which use the Crunch compression algorithm should be built uncompressed." But in my project, I have a DXT-compressed texture which use the crunch compression algorithm, and build to an assetbundle which is LZ4-compressed. At runtime there seems to be no sideeffect(The texture shows correctly). So I want to know is there any sideeffect behind the scene. My unity version is 2018.4.27, on windows platform. Thanks.
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