Question by
malkere · Feb 05, 2018 at 09:07 AM ·
grasstexture compression
Texture compression? Grass rendering going nuts
This is not the mip-mapping lines around the edges. I'm talking full on rainbow colored distortion. I assume the textures are being compressed improperly because they look great in the editor but 5 out of some 20 of my grasses are not rendering properly when built for Win32 nor Win64. Here is 1 example: I've tried saving them as tif, psd, etc. I've tried normal and high quality compression. Is there a "standard" way to ensure these get packed properly? I own Photoshop. What can I do?
Comment
which version unity use ? this grass is Shaders ? if yes please add code if need help i need know this questions
2017.1. Standard shader. No code. Grass on standard terrain. Works in editor. Not in build.
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