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Question by Gaming_Project · Jan 17, 2017 at 09:21 AM · texture compression

PVR launch image flipped on device

In order to get the app size down I have a 2048x2048 PVR image and use this for all my launch images. I have noticed this compressed image achieves the size optimisation I want and displays correctly in the editor.

Yet, when I view on the device I see that the launch image is upside down and back to front. On inspection of the assets created from Unity to the Xcode build the launch images are indeed upside down and back to front. I can't see any settings that are applicable to this and wondered if someone can advise how to correct this please.

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avatar image Gaming_Project · Jan 15, 2017 at 07:59 PM 0
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For the benefit of those who have the same issue I was encoding my png to PVR through a tool called PVRTexToolGUI which when encoding needs the vertical flip flag on.

This means in Unity it's back to front but on device its round the right way.

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