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Question by Prodev101 · Dec 16, 2010 at 04:56 PM · iphonetexture2dgetpixel

GetPixel not working on iPhone

I've set my texture to RGBA 32 bit using override for iPhone Option.

Read/Write is Enabled. Texture is 512x1024 (tried it at 1024x1024 aswell) Generate Mip Maps OFF Generate Normal Map is OFF Filter Mode Bilinear Wrap Mode Clamp

When ever i do a GetPixel call i get the following error:

Unsupported image format - the texture needs to be either ARGB32, RGB24 or Alpha8

I can only set RGBA 32 Bit with iphone version of Unity Not ARGB32.. It works with RGB24 & Alpha 8. But i Need RGBA 32bit.

Help!

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Answer by Prodev101 · Dec 21, 2010 at 09:36 AM

Gave up , using two texture , one for image and one as alpha 8bit for pixel check..

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