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               Question by 
               Olgo · May 11, 2015 at 06:57 PM · 
                texture2ddynamicallygetpixelsetpixel  
              
 
              Dynamically created texture is off in BFE...
Hey guys, I've got a script that takes a sprite, creates a new texture to dynamically create "shadows" of the original texture by changing any non-0 alpha pixels to a "shadow" color. However, for some reason, it is set far away from its origin in Scene view.
 public static Sprite GetShadow( Sprite sprite ){
     Texture2D newTexture = new Texture2D(sprite.texture.width, sprite.texture.height, sprite.texture.format, false);
     for( int x = 0; x < newTexture.width; x++ ){
         for( int y = 0; y < newTexture.height; y++ ){
             if( sprite.texture.GetPixel(x,y).a != 0 ){
                 newTexture.SetPixel(x,y, shadowColor);
             }else{
                 newTexture.SetPixel(x,y, Color.clear);
             }
         }
     }
     newTexture.Apply();
     sprite = Sprite.Create( newTexture, sprite.rect, sprite.pivot, sprite.pixelsPerUnit );
     return sprite;
 }

what gives?
 
                 
                broken-texture.png 
                (41.4 kB) 
               
 
              
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                