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How can I achieve homogenous lighting? (Same intensity no matter the range from origin)
So I'm making a top down view game with a sphere rolling through a completely dark maze while illuminating the environment. So currently, I've set a point light as a child of the sphere. However, I want to achieve a certain effect: I want light intensity and color mixing to be equally intense no matter how far away from the light source it is. I want to achieve something along the lines of the bottom half of the diagram I drew:
If a surface cannot be seen by any light source, it will be completely black.
If a surface can be seen by a certain light source, it will be colored a constant color.
If a surface can be seen by two light sources, their colors combine with a constant color.
The distance between light source and surface affects nothing
I'll guess this could either be done by modifying Light, using a special Material or applying a certain Shader. So how could I achieve this effect?
You can look into modifying the default point light attenuation.
Easiest way to change Point Light attenuation ? (with Deferred path)
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