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Question by Razouille · Feb 03, 2013 at 05:09 PM · inputmobilelocationgps

Input.location problem

Hello,

I got some problems with Input.location, I put Input.location.Start() in my Start function, when I print Input.location.status it always shows Stopped, even though my gps is activated on my phone and the Input.location.isEnabledByUser returns true. I tested both on my mobile and on a Nexus 7, and on Unity 3.5 and Unity 4. On the other hand the Input.acceleration works well.

Any idea where the problem could be ?

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