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Question by Whelandrew · May 08, 2015 at 06:19 PM · layoutcardsdistribution

Creating Card Game Layouts

I'm writing a card game that will require distribution of cards in different layouts.

Currently, I use this function to distribute 10 card in 2 rows. So, rows = 2, columns = 5.

 for ( int i=0;i<this.numOfRows;i++) 
 {
     for ( int j=0;j<this.numofCols;j++ ) 
     {
         tempCache[k].transform.Translate(new Vector2(
                 (k%this.numofCols+(k%this.numofCols*space))-(this.numofCols)+space,
                 (k/this.numofCols+(k/this.numofCols*space*2f))
 
         memoryCards.Add(tempCache[k]);
 
         k++;
     }
 }

I'm hoping for some directions on how I could create card layouts that are a bit more unique. I'm thinking to create cards in a semi-circular patter, cross shapes, etc. I know I could create a series of gameobject points to draw with but I would rather do this in code. Any suggestions?

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Answer by Whelandrew · May 11, 2015 at 10:47 PM

Turns out I can lerp my deck of cards to create a nice even spread

 currentPos.y += deck.curve * Mathf.Sin(Mathf.Clamp01(cTime) * Mathf.PI);

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avatar image moh05 · Dec 28, 2015 at 09:44 AM 0
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Hello there :) Thanks for your post. I was wondering about the deck.curve variable. $$anonymous$$ay you elaborate more? thank you!

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