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Question by Espion15 · Nov 02, 2014 at 01:21 AM · androidvector3slidedrag and dropthrow

Drag and throw object in 3D

Hi guys, I need help with small task. I need to touch the screen, drag object and then throw it out. You can see what I need here at 3:13 DRAG PLAYING CARD - VIDEO

At the moment I can touch object and move throught screen but still few problems remaining:

  1. throw it if touchPhase.Ended in proper direction and speed

  2. rotate object during moving

If you have any ideas, please let me know, because I am out of ideas :)

  • know should't be there GetMouseButton(0), but it is just test version in laptop and I'll change it later. And sorry for grammar ;)

    using UnityEngine; using System.Collections;

    public class MainScript : MonoBehaviour { private float dist; private Transform toDrag; private bool dragging = false; private Vector3 offset; private Vector3 v3;

       void Update() {
                     if (Input.GetMouseButtonDown (0)) {
                             RaycastHit hit;
                             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                             if (Physics.Raycast (ray, out hit)) {
                                     if (hit.transform.gameObject == GameObject.FindGameObjectWithTag ("card")) {
                                             toDrag = hit.transform;
                                             dist = hit.transform.position.y - Camera.main.transform.position.y;
                                             v3 = new Vector3 (-Input.mousePosition.x, -Input.mousePosition.y, dist);
                                             v3 = Camera.main.ScreenToWorldPoint (v3);
                                             offset = toDrag.position - v3;
                                             dragging = true;
                                     }
                             }
     
                     }
             if(Input.GetMouseButton(0)){
                     if (dragging) {
                             v3 = new Vector3 (-Input.mousePosition.x, -Input.mousePosition.y, dist);
                             v3 = Camera.main.ScreenToWorldPoint (v3);
                             toDrag.position = v3 + offset;
     
                     }
             }
     
             if (Input.GetMouseButtonUp (0)) {
                 dragging = false;
     
             }
         
             }    
     }
     
    
    
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avatar image robertbu · Nov 02, 2014 at 01:21 AM 0
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Put a collider on the object, and use the standard DragRigidbody.js script.

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