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This question was closed Jul 19, 2020 at 07:08 PM by Anoop114.
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Question by Anoop114 · Jul 17, 2020 at 10:09 PM · gameobjecttransformposition

I want to move a cube with rotation but I find this problem

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovment : MonoBehaviour { public float speed; private Vector3 offset; public int step = 9; bool input = true; public GameObject player; public GameObject center; public GameObject right; public GameObject left;

 void Update()
 {
     
     if (input == true){
         if(Input.GetKey(KeyCode.RightArrow)){
             StartCoroutine("moveRight");
             input = false;
         }
         if(Input.GetKey(KeyCode.LeftArrow)){
             StartCoroutine("moveleft");
             input = false;
         }
     }
 }
 IEnumerator moveRight(){
     for(int i = 0;i<(90/step);i++){
         player.transform.RotateAround(right.transform.position,Vector3.back,step);
         yield return new WaitForSeconds (speed);
     }
     center.transform.position = player.transform.position;
     input = true;
 }

 IEnumerator moveleft(){
     for(int i = 0;i<(90/step);i++){
         player.transform.RotateAround(left.transform.position,Vector3.forward,step);
         yield return new WaitForSeconds (speed);
     }
     center.transform.position = player.transform.position;
     input= true;
 }

} alt text

screenshot-233.png (204.9 kB)
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Answer by Artik2442 · Jul 18, 2020 at 03:59 PM

Hi!

This is because you wrote "transfrorm" (there is an "r" between the "f" and the "o") and not "transform" at line 20.

Look at carefully in the error notification!

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