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Question by 0V3RWR173D · Jun 26, 2010 at 12:25 AM · positionmousemouse-drag

GameObject drags with mouse?

I have been trying to write a javascript that will make a game object's position in the same position of the mouse without clicking to drag it.

Here is what I wrote:

var theObject : Transform;
var positionOfMouse : Vector3;
function Update(){
    positionOfMouse = Input.mousePosition;
theObject.transform.position = lastMousePosition; }

The problem is that the position of the mouse is shown by pixels and the object will move with what the positionOfMouse variable is. I cannot figure out a way for it to move exactly with the mouse. Could someone help me with making a script that will cause the object to be in the location of the mouse? Thanks.

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Answer by Tetrad · Jun 26, 2010 at 12:57 AM

http://answers.unity3d.com/questions/13145/13150#13150

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avatar image 0V3RWR173D · Jun 26, 2010 at 01:18 AM 0
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I mentioned that I do not want to click it and that I just want it to always be in the position of the mouse.

avatar image Tetrad · Jun 26, 2010 at 01:47 AM 0
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The reason for your problem -- and the solution -- are the same as in that question. The only difference between the two is that you're not checking to see if the mouse button is down.

avatar image 0V3RWR173D · Jun 26, 2010 at 10:55 PM 0
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I am not sure what to replace "(Input.Get$$anonymous$$ouseButton(0))" with so that it is without pressing the mouse button.

avatar image 0V3RWR173D · Jun 26, 2010 at 11:08 PM 0
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Never $$anonymous$$d I tried just (Input) and it does what I want it to do.

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