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shoot a 360° video within VR
Is it possible to put a virtual 360°camera in a vr program, so either the user (HMD and controllers) or at least the users point of view gets recorded and then can be viewed in VR / as a 360° video afterwards?
Is this very dificult to achieve? How would I do this?
Thank you
Search asset store for 360 camera, there are a few options that should help
Answer by Trusty · Feb 09, 2018 at 04:44 PM
We run into this last week and had a hard time :)
Finally we made our video with
https://assetstore.unity.com/packages/tools/video/video-capture-pro-93396
There's also the same plugin with "VR" prefix, if you take the VR one, the camera will follow both player movement ( head ) and 360 movement while watching the video. As we prefer going with a "static" view ( spectator watch what he want in 360 while the player is doing its stuff ), we didn't take the VR one but the one I linked.
If you never ever made a 360 video, start understand the processt by doing a simple 360 video without vr.