Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by samvitpu0 · Nov 17, 2014 at 08:05 PM · rigidbodyforwardrigidbodiessphericaluse

How to make a controller for Rigidbody Spherical player which uses gravity??

I want to make a player controller just like in the game Balance , where the player is a ball and it moves relative to the direction of camera...I have rigidbody attached to my player and i used rigidbody.AddForce(Vector3.forward); but it works in world space so i used rigidbody.AddRelativeForce(Vector3.forward); but the ball just rolling forward n backward on the same place.... i want help plz...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by AlwaysSunny · Nov 17, 2014 at 08:05 PM

Your solution must account for the orientation of the camera. I don't know the game mentioned, but the method below assumes gameplay takes place on the x,z plane.

http://hastebin.com/ixebizeguc.avrasm

Get your input and camera, then call it with
Vector3 force = GetVectorRelativeToObject( input, camera.transform );

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image samvitpu0 · Nov 17, 2014 at 08:31 PM 0
Share

I want a gameplay similar to this -->https://www.youtube.com/watch?v=6c_bcOEH6cc

avatar image AlwaysSunny · Nov 17, 2014 at 09:05 PM 0
Share

$$anonymous$$inda thought so. The solution I offered will help you.

avatar image samvitpu0 · Nov 18, 2014 at 02:44 PM 0
Share

What do I do when I get the vector3 from ypur function....I tried it with AddForce n AddRelativeForce ...but the ball is not moving

avatar image AlwaysSunny · Nov 18, 2014 at 05:10 PM 0
Share

Probably related to the object's mass. $$anonymous$$ultiply the force vector by some coefficient of force

 force = force * 100;

or decrease the mass, or both. If that doesn't work, add a debug ray to ensure the force vector looks okay:

 Debug.DrawRay(ballTransform.position, force, Color.red);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

look at movedirection 1 Answer

Why is my object tilting when moving? 2 Answers

C# always move an object forward and still use physics 1 Answer

Why does the object keep falling? 1 Answer

make bullet move forward. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges