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Question by Bulle51 · Mar 08, 2021 at 05:55 PM · rotatemovement scriptscaling

I want to make a paper Mario like flip animation for when my player walkin left and right.

It's a top down 2d rpg. I want to make the player do a smooth flip where it first shrinks down to 0 and then up again but flipped. All in code.


I wrote this code to make the player flip when walking left and right. (Movement part from Brakeys)

 private Vector2 movement;
 
     void Update()
     {
         movement.x = Input.GetAxisRaw("Horizontal");
         movement.y = Input.GetAxisRaw("Vertical");
     }
 void FixedUpdate()
     {
         rb.MovePosition(rb.position +  movement * moveSpeed * Time.deltaTime);

         if (movement.x == 1)
         {
             transform.localScale = new Vector3(-1, 1, 1);
         }
         if (movement.x == -1)
         {
             transform.localScale = new Vector3(1, 1, 1);
         }
     }

How do I do to make it shrink slowly and expand flipped? I have watch way to many tutorials and not understand anyting.

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