Question by
unity_yh4b3wYZ7Bq_bg · Mar 19, 2019 at 12:17 AM ·
depth-buffertransparent shader
Transparency shader in HDRP shader graph
I have a custom shader for my grass in the shader graph, as shown in the image below I have my grass as 2 quads in an x-like shape. However, instead of going behind the other quad at the half way point it just stays in front. Is there a way to deal with this in shader graph or do I have to write some shadercode?
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