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GL Class gives different results after building
I am using the WireframeLineRenderer used on this forum: http://forum.unity3d.com/threads/8814-Wireframe-3D/page3
It works well in Editor mode, but when I try it in my built application (pc standalone), all the lines have rotated. I would really like to use the wireframe mode, but I can't get it to work. It seems that the localToWorldMatrix is different in both situations?
Comparison picture: (yes, I know that all lines are drawn twice, but that is not the issue, that's a multi-camera thing that is easily fixed)
Update
I tried to use the LineRenderer class instead to see what happens if I would use that. But the same thing occured. There is obviously something wrong with the rotation of the model coming out of the FBX format or something. I find it so odd that there is a difference between the built and the editor version.
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