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Question by roger0 · Oct 21, 2018 at 09:47 PM · shaderspost processingfogdepth-buffer

Controlling Bloom Effect using Post Proccesing Behaviour (Include/Excluding Objects)

I am using the post processing stack behaviour to add a bloom effect to my underwater scene. The issue is, the bloom effect applies to every object in my scene. I need to be able to control the amount of bloom such as for the ground only. I know that you can setup multiple cameras that render different objects in the scene and then apply the post proccessing behaviour to that camera. But that creates a few issues such as objects not being able to intersect each other or to be in front of one another or behind one another at different times in the scene.

In other words, I need to be able to separate the bloom effect for certain objects while keeping them on the same "depth" layer.

Also, is there a way to exclude fog from the bloom effect or create a separate bloom effect that just effects the fog?

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