Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by marcuslind90 · May 09, 2016 at 09:54 AM · vector3linerenderersorting

Sort Vector3[] by clockwise order

I have an array of Vector3 points that are the edges of a mesh. I want to draw a line around the mesh using a LineRenderer, and to do that I need to get the edges in the correct, clockwise order. If not, the LineRenderer just draws the line cross the mesh in random directions between different edges.

I realize that a Vector3 is in 3D space and Clockwise is 2D space. So I need to do it from a specific direction. I want to do it by looking down from Y-axis.

I found Vector3.Angle () but it does not take a direction, and the angle can never be more than 180 degrees. So points to the left, and to the right of the center might have the same angle. So the function can not be used to sort the points in the way I want.

I'd love to get a few code examples or suggestions of functions that I can use to do this.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by fabian-mkv · May 09, 2016 at 02:50 PM

Looks like this is a two parter.

Part 1) Project 3D points onto 2D space: If all you need is looking at it along the y-axis, then you can simply discard the y-component and use (x, z) as your 2D points. For generalized direction, you'd have to project the point onto the plane - I won't be going into that.

Part 2) There is no unique solution to connecting dots in clockwise (or counterclockwise) order unless the dots are convex (or if you're willing to disregard dots that make it non-convex, aka concave). If so, then there are algorithms (see https://miconvexhull.codeplex.com/) that accomplish this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by pankajb · May 09, 2016 at 05:05 PM

Euler Angles could be a solution... transform.eulerangles.z will return 360 degree angle between the Z-rotation of transform and 0 degree world space...

http://docs.unity3d.com/ScriptReference/Transform-eulerAngles.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Create a 2D line reflection (laser trace) 1 Answer

Find Vector3 point exactly between two gameobjects with an offset perpendicular to the line connecting the two gameobjects 1 Answer

Moving Object to LineRenderer-line 1 Answer

Edit one element in Vector3 array 1 Answer

Make LineRenderer from one Vector3 to another Vector3? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges