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Question by renegadetokki · Mar 06, 2020 at 04:33 AM · c#inventoryswimming

How to automatically change Player function after picking up certain item?

Hello! I'm trying to to add a function where the Player is able to swim when they pick up an item called "snorkel" and is knocked back when not. I already have the Player Inventory script where it stores the item data but I'm not sure how to call upon it.


This is the script I have within the Player script right now. Individually the functions seem to work but I'm not sure how to phrase it together.


     private void OnTriggerEnter2D(Collider2D other)
 {
     // With SNORKEL 
     if (other.gameObject.tag == "Water" /*&& Inventory has snorkel*/)
     {
         Debug.Log("SWIMMING!");
         anim.SetBool("IsSwimming", true);
         isSwimming = true;

     }

     // Without SNORKEL
     if (other.gameObject.tag == "Water" /*&& Inventory does NOT have snorkel*/)
     {
         Debug.Log("CAN'T SWIM!");
         anim.SetBool("IsHurting", true);
         isHurting = true;
         isSwimming = false;
         //knockback Player
         StartCoroutine(this.KnockBack(0.04f, 700, this.transform.position));
     }

 }
 private void OnTriggerExit2D(Collider2D other)
 {
     //With SNORKEL
     if (other.gameObject.tag == "Water" /*&& Inventory has snorkel*/)
     {
         anim.SetBool("IsSwimming", false);
         isSwimming = false;
     }

     // Without SNORKEL
     if else (other.gameObject.tag == "Water" /*&& Inventory does NOT have snorkel*/)
     {
         anim.SetBool("IsHurting", false);
         isHurting = false;
         isSwimming = false;

     }
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Answer by Zentiu · Mar 06, 2020 at 11:21 AM

@renegadetokki Try having a reference of your inventory script in your player script like:

public PlayerInventory inventory;

Put the gameobject with the inventory script in the inspector of the player. Make sure you have a method in your inventory to look for an item if its there like:

 public bool IsItemInInventory (Item itemToLookFor)
 {
     bool foundItem = false;
 
     //loop through all items in inventory to see if its there with a 'for' or 'foreach' loop.
     //If it is then set foundItem to true and break the loop.
 
     //this will return true or false if the item you were looking for is there or     not.
     return foundItem;
 }

In your if statement on your player:

if (other.gameObject.tag == "Water" && Inventory.IsItemInInventory(snorkel)) This shoudl return true if player is in the water and the snorkel is in players inventory.

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avatar image renegadetokki · May 09, 2020 at 09:35 AM 0
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Sorry I commented late but thank you so much for the answer!

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