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Question by
dragonikus · Mar 30, 2012 at 02:49 PM ·
verticesfalloff
Vertices dont have falloff attenuation in skin.
Can vertices have falloff attenuation if they have only one bone in Unity? And how successfully import it to the Unity and correct working?
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Best Answer
Answer by garner · Mar 31, 2012 at 01:18 PM
You need at least 2 bones, one to keep verts stationary and the other to be moved.