- Home /
Directional light shadow distance on iOS
Hello all,
The problem that i encounter is i think there is a limit on Direction Light shadow distance on iOS. As i increase it from Edit>Project Settings>Quality>Shadow Distance, the distance seems increased on my Mac but when i build it for iOS, it still has the same distance i mean no change.
it is of course the shadowing stuff is specific to GPUs as i know. Im testing on the iPad 2. So the question is; is there a limitation for it? and if so is there any workaround? Thanks.
Answer by LordSoth · Oct 28, 2013 at 11:32 PM
I ve found something, i think it is realted with Quality Settings, made it Simple from Good. Pixel Light Count becomes 1. I think it did the trcik. Now distance working.
Your answer
Follow this Question
Related Questions
Directional Light Bias problem 0 Answers
Problem with shadows gives shadow to whole plane 1 Answer
Directional light shadows not working 12 Answers
Keep Shadows From Being Lit Up 1 Answer
Shadow artifacts on Android 0 Answers