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Question by tobobox · Dec 06, 2012 at 05:21 PM · animationmecanimriggingparticle emitter

control particles with mecanim?

I'd like to create a character that is composed of particle systems rather then a mesh. I want to take full advantage of mecanim and rigging though. Is there a way I can attach particle emitters to a rig? Is there a way to expose the rig within the editor and manually attach emitters or transforms? I'm planning on using the standard "dude" rig. I don't want to procedurally attach emitters to every bone in the rig since I will use a variety of particle types and sizes.

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avatar image tobobox · Dec 26, 2012 at 05:22 PM 0
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bump. can anyone help me with this issue?

avatar image Muhwu · Dec 07, 2014 at 11:09 AM 0
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What did you see? Did you figure out an answer to this?

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Answer by Mmmpies · Dec 07, 2014 at 11:57 AM

Not tried this but there is a page for it.

MeshParticleEmitter

It uses part of the legacy animation system but it only replaces the mesh so in theory you could still use mecanim for the actual animation of the character.

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avatar image Mmmpies · Dec 07, 2014 at 02:00 PM 0
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Ah sorry just tried it and the animations don't play with the particles.

avatar image Mmmpies · Dec 07, 2014 at 02:06 PM 0
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And looking at this is why:

mesh-particle-emitter-and-animations

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