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This question was closed Nov 01, 2014 at 02:47 PM by robertbu for the following reason:

Duplicate Question

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Question by Lasto · Nov 01, 2014 at 02:46 PM · mousespacegame objectsinstantiate-objects

How to check if there is space for instantiation ?

Hello, Im instantiating objects on mouseklick, they are of different sizes and I want to find an efficient way to check if there is enough space to instantiate one of them, without colliding or overlapping with those which are already in the scene.

Thanks for your suggestions :)

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avatar image robertbu · Nov 01, 2014 at 02:49 PM 0
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This questions has been covered numerous times on Unity Answers. The two most common solutions are to 1) use Physics.CheckSphere() or Physics.OverlapSphere() or 2) to go ahead and place the item but keep it invisible for a frame and check for a collision. There are other ways, but they take advantage of properties of the objects being placed and/or properties of the area of placement (and you've not spelled out either one).

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