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Question by medman6107 · Aug 12, 2013 at 04:39 AM · javascriptgravitytagrigid bodygame objects

How to turn on the gravity of multiple objects with the same tag after collission?

So I know I cannot grab the transform of a game object but here is the Code I currently have. I want to to turn on gravity from the rigidbody for all of these objects with the same tag. Any Ideas? I am thinking I will have to use arrays but I may be wrong. Code is (JS)

 var Camerashake : Camerashake;//script 
 var rumblesound : AudioSource;
 var rumblesoundstop : AudioSource;
 var stalagtite = GameObject.FindGameObjectsWithTag ("Fracture1");
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnTriggerEnter (other : Collider) {     //T
     if (other.gameObject.CompareTag ("Player")){
     print("Collision!");
     stalagtite.rigidbody.useGravity = true;
     Camerashake.enabled = true;
     audio.Play(); 
     
     yield WaitForSeconds(9) ;
     audio.Stop();
     }
 }
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Answer by highpockets · Aug 12, 2013 at 04:50 AM

Take a look at the answer I posted in this link:

http://answers.unity3d.com/questions/512478/what-is-the-best-method-to-control-the-movement-of.html#comment-512584

It will work the same for you.

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avatar image highpockets · Aug 12, 2013 at 04:53 AM 0
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You will have to make the necessary adjustments for JS as it is in C#.

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Answer by medman6107 · Aug 12, 2013 at 02:57 PM

Actually I should of been more precise, this is a group of children on an object, so I just created a specific script on the parent and used this code under function start:

Codes is JS:

for (var child : Transform in transform) { child.rigidbody.useGravity = true ;}

Then I can just turn on that script after hitting the collider and it will apply gravity to all objects.

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