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Particle emitter emits particle too fast when moving fast.
Hello. There is a particle emitter attached to a car, when the car moves fast, the particles of the emitter are not visible because it of the car speed. I suspect if the speed of the parent rigidbody (Car body) (as a external force for the emitter's rigidbody) cause this problem? How is possible to reduce the child speed (by 1/10th for example)
More details are here: http://forum.unity3d.com/threads/i-simulated-the-driveclubs-water-drop-successfully-but-one-small-problem-remained-please-help.347219/
Thanks in advance.
Answer by imDanOush · Aug 12, 2015 at 06:53 PM
To all people who have such problem, I've fixed it by using rigidbody2D and 2D colliders. However you should not rotate the colliders, you can do this by using a Render Texture and projecting it on the windshield (or whatever 3D object).
Answer by antomarsi · Aug 11, 2015 at 09:20 PM
You can put the Parent's speed on a variable and call the variable of the parent from the child and divided by 10.
Hello, I believe there was a misunderstanding in the question, so I changed it and clarified. Would you take your time and read it again? maybe you know the right solution.
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