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Question by deadlycrow · Feb 16, 2014 at 12:54 AM · raycastsoundambientfxmuzzleflash

DYNAMIC SOUND

iam developing some Dynamic audio in game, i mean when you SHOT a gun the player will hear 3 different sounds, (Left, Center, Right)

the center sound is the main shooting sound, but the side sounds are ambient sounds... the thing is.. im recently learning JS and C# and i dont know how to do it but i know that it is possible... i think using RAYCAST... can i use it? to shot a line in left-right directions and that give me the distances, and with that information manipulate the volume of the side sounds?? this is my actual code:

 var FireShot = GameObject; 
 private var FireShotEnabled : boolean = false;
 var ShotFX = AudioClip;
 var ShotAmbientFX = AudioClip;
  
 function FireShot ()
 {
     if (Input.GetButtonDown("Fire1")) {
         FireShotEnabled = !FireShotEnabled;
         FireShot.enabled = LightEnabled;
         audio.PlayOneShot (ShotFX);
         audio.PlayOneShot (ShotAmbientFX);
     }
 }

the FireShot correspond to the Muzzleflash effect that iam using, and the other thing you can figured out...

like i said im starting to learn, maybe my code is crap, you let me know :)

greetings and THANK YOU!

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avatar image Benproductions1 · Feb 16, 2014 at 05:44 AM 2
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WHY THE ALL CAPS TITLE? YOURE JUST HURTING THE VIEWS ON YOUR QUESTION. $$anonymous$$AYBE YOU SHOULD CO$$anonymous$$E UP WITH ANOTHER $$anonymous$$ETHOD TO FOR$$anonymous$$AT YOUR TEXT INSTEAD OF PUTTING YOUR TEXT IN ALL CAPITOLS. IT'S NOT ONLY HARDER TO READ, PLAIN RUDE AND ANNOYING, BUT IT WILL ALSO STOP PEOPLE FRO$$anonymous$$ EVEN WANTING TO READ YOUR QUESTION TO BEGIN WITH.

do you like getting yelled at?

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